Drill Purpose
Four Square In The Air is a fun drill during which players get to test their juggling skills. The idea of the game is to develop skills working with balls in the air so that in a fast moving game the need to bring an air ball to a player’s feet before distributing it is eliminated. This is also a good example of a consequence rule for younger players – when a point is lost you must sit out and so the better you play the more you play.
Instructions
1. The field is divided into 4 equal grids numbered 1 to 4. The grids are about 8 yards long by 8 yards wide. One player occupies each grid. The object of the game is to stay in the champion’s grid, number 4, as long as possible.
2. To start a round, a player serves the ball (as in a throw-in) from the back of their grid into another player’s grid. The serve can be played from the air or allowed to bounce on the ground once or twice and then juggled. It must be played in the air and land in any other player’s grid.
3. Each player is allowed a certain number of bounces and touches before returning the ball to someone else’s grid.
4. If a serve lands in grid 2, for example, and then quickly bounces into grid 3 before the player in grid 2 actually touches it, then player 2 is out.
5. A round can end when the ball lands outside of the grid boxes or a player allows more than the limit of bounces or touches.
6. If a ball lands on an interior line, it belongs to the player in the higher-numbered grid and is their responsibility.
7. At the end of a round, the player who lost the point leaves the game and must wait to get back in. The remaining players move up a grid to vacate the spot and a new player is brought in. The player that knocked out the departing player serves next.
Points of Emphasis
Four Square In The Air requires the development of juggling skills which are useful in game situations when playing a ball in the air is necessary. Most players enjoy juggling on their own and like the competition a juggling drill provides. During a match, instruct players to…
– make throw-ins that their teammates can handle.
– learn to softly trap a ball out of the air or on a bounce.
Progression
As players gain an understanding of the game, further variations include:
1. Creating a smaller playing area and allowing only in-air transfers with
no bounces.
2. Using a chest-to-foot trap in the air.
Motivation / Teaching Tips
Tip #1 – Offer rewards for making or staying in the champion’s position.
Tip #2 – Stress that in a game situation there often isn’t enough time
to allow an air ball to land at a player’s feet before passing or shooting it.
Tip #3 – Encourage players to be creative with handling a ball in-air
and let them play the ball in a way that works best for them.
TANKS
this is really helpful…thanks